Melee units are unaffected by Blast's status effect. That is very important. unfortunately this right here is the problem with people. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Best way to damage Void Angels? : r/Warframe - reddit Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Yet, anything someone says thatregards nerffing that power, isrejected by the community. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Where can I find a MELEE SLASH mod? : r/Warframe - reddit A +10% impact would do an additional 10 impact. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Max Rank Description people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. When you use a puncture weapon against an armoured target you do more damage and vice versa. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) A +10% slash would make the weapon deal 5 more slash damage. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. everyone wants OP builds that pretty much trivialize the entire game. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. However, the actual effects from the armor stripping are applicable for the whole squad. Out of the three i would say impact is the least important, unless you're fighting against corpus. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Unable to move or attack for 3 seconds. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. 1. General Information Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Option 2: Secondary stat increaseonthe IPS mods. Gas is created by combining Heat and Toxin. Rupture | WARFRAME Wiki | Fandom Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. The bleed from slash is OP, its that simple. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Log In Sign Up. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Faction mods are worthwhile for consideration if you have multiple elementals and such already. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Update 11: A new damage system was introduced along with new mods. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Warframe: Quick Start Guide Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. 100 Slash will deal 42. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) 599K subscribers in the Warframe community. At low levels, IPS fine. ( (100 + 50) * 10 / 100 = 15) Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. ok, and from your experience, when does a corrosive build become useless? Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Create an account to follow your favorite communities and start taking part in conversations. Covering the hottest movie and TV topics that fans want. ((100 + 50) * 10 / 100 = 15). Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) So the damage of a weapon can in a sense over ride the base status of the weapon. Now. Enemies will get tankier just by scaling health. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Ergonomic design for optimised comfort. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Scaling armorbreaks the balance between damage types. It's easy! Warframe - Khora Prime Slash Whipclaw Stats Stick Build - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Viral is the result of combining Toxin and Cold. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Common It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Slash only shows its mettle when armor levels get high. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. sooner or later, Slash will be nerffed againor become useless against enemies. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. [Top 5] Warframe Best Impact Weapons (2022 Edition) IPS stat mods can look something like this. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. 2020 Digital Extremes Ltd. All rights reserved. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Armor --> Infinity, Damage (except for Bleed) -->0. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. IPS: +50% this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. This is even though Fulmin already has innate Electricity.). You need to be a member in order to leave a comment. Single Element: +25% Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. 5p33dy_01, June 26, 2020 in Weapons. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It's tough to top Viral in the current meta. Chains between enemies up to 3 meters from the target. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Warm and healthy dish with various veggies and herbs. Sign up for a new account in our community. Combined Element:+75%, Some ideas for the Bronze IPS mods: It has no damage modifiers or unique status effects. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. It would also ruin Hunter Munitions. that is pure and simple, OVERPOWERED! Edit Preferences bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Void damage is reserved for Operator Amps and the Xaku Warframe. Zetooo94 2 yr. ago elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as.