Use the fossil on the upper left display and solve the jigsaw puzzle. Top to bottom should look like: / \, \ /, \ , \. Where do we put these stakes? Forgotten Hill: Wardrobe 3. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. Using the paper, we can solve the machine on the right side of the room. "After escaping Forgotten Hill, I have to find out more. Unfortunately, it must be collected anyway. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. It's time to open the doors. Pan left and remove the curtain to a second aquarium with a crab and a key. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . Use the first the electrical panel and redirect power to the aquarium. Heading left to the end of the hall, we open the door with the beetle symbol above it. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] This item will only be visible in searches to you, your friends, and admins. This is a solution for a later puzzle. Take a photo if needed. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Clicking the bird, we cause it to fly left to rest under the cage. Forgotten Hill Disillusion: Flora & Fauna - Walkthrough, Tips, Review (a href, b, br/, strong, em, ul, ol, li, code, spoiler). Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Take the. Pan left three times and enter the projector room. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. Take the, Place the rat on the dish on the cupboard. We can finally exit to the exhibit hall. Mon, 09 Jan 2023 21:20:43 Game Questions . Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Nice! "Anakin's fans strike back". Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. Returning the bird to Abigail, she gives us a key as a reward. Steam Community :: Forgotten Hill Disillusion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Upon interaction, a puppet version of Balzhared informs us that we can take only three items at a time and only one of those items can be a key. Going back out into the hall, we head to the far right once more. Forgotten Hill Wiki is a FANDOM Games Community. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Exiting the room, we travel all the way to the far right of the hall. All other content is Copyright 2003-2023 JayIsGames.com. Switching back again reveals stands to place cards into. Use the sickle to cut the rope holding the statue up. Rearrange the dials according to the owl's wings. Use the key to unlock the cupboard below the owl. Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Placing the dish inside the oven, we cook the rat according to the recipe. Zoom in on the panel underneath and drag each symbol to the correct row. Enter the projector room and use both cards on the remaining projectors. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Open the lower cupboard with the key and take the. Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. Do you want to have the best experience of this visit? Now we can press the red button below and capture the bird. Opening the left desk drawer, we obtain one of the missing books. Finally, swap the two rows so the panels are at the top and circles at the bottom. The solution is actually very simple: reveal the top left and bottom right cards every turn. Follow the wiring diagram and rearrange the nine red fuses correctly. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. Enter the owl code using the child's arms, pulling the rope between each entry. Using our camera once again, we now navigate the maze by heading in the false direction as "Truth is not always the right way" (according to the sculpture book from earlier). As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Scurrying back to the elevator, we retreat to the first floor. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. SalvadorMolinar-Aram. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. The mandrake directly to the right comes out of hiding and we collect it. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Return to the light dimension and enter the janitor closet. Use the scissors on the pocket and take the. Use the map on the blue fish's tank in the first room. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Even though this is just one chapter, they still managed to maintain the creepiness. Talking Book Topics March-April 2023 - National Library Service for the Will you solve the mystery and escape? After filling him with enough rounds, he slumps against a wall, dead. Using it to go to the first sub-floor, the book to its left has changed. Pick up the Sculptural Arts map from behind the sculpture on the right for. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. After one more time of this back and forth, we recieve the last gem, a ruby. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad). Hiding inside is another symbol to make with our projector. Use your camera to look at the new dials to see they're coloured and point up. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. Zoom in on the safe. Pan right until you are outside Adam Drakes room. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Zoom in on the screen and use the card on the projector with two circles. Get caught and you have to start again. Forgotten Hill Disillusion: Library - playit-online - play Onlinegames Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Returning to what we previously thought was the mouth statue, we can obtain a code from it (as stated in "The Incredible Inventions of Mr. Clockwork"). Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Scalpel in hand, we go all the way to the far left of the hall, entering the power room. However, these poor children are trapped and cannot help themselves. Use the pincers to cut the chain locking the power room and head inside. Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. Arriving at a pile of bones, we collect the mushrooms at their center. Returning our tools, we take the silver key and the scissors in their place. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Solution: lower right twice, upper left once, confirm. Back at the "Lost and Found", we trade the sheet with the saw. Now it is covered in various symbols and a demonic face. Fourth nynchkuddy freed! Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Solution: time: 90; temperature: 120. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Sixteenth nynchkuddy freed! Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. We take the sheet from off the painting. Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol.
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