Day ----x Its coming. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. There were 5 numbers listed in Murray's computer, starting in 1, 1. Now head back to the Scoops Ahoy. This walkthrough is the property of TrueAchievements.com. Just like the Never-ending Story bit in the television show, this defence goes on way too long. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Head to Scoops Ahoy for a cutscene with Steve and Robin. Inside the next hallway a wooden door and a gold door. Continue on and eventually you'll hit a third riddle. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Enter the bolted door to find the golden Rat. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Once you've cleared it out you'll now have to defend it from waves of enemies. Back inside, head SE and keep looting the side rooms as you go. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Starcourt MallTalk to the gang waiting outside the mall. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) You will not be able to return. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. With that done, lets head over to Hawkins Fair. Once you've beaten it, you'll get: community members have thanked the author. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Talk to Steve and you'll finish up this quest. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. The VoidTheres a Medkit in here. Now we need to gather some items, so first head on over to Dustins House. Head out the only new path and down to the next locked door. Head there, talk to Steve, and follow the prompts. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Before you leave, head to the very far SE corner of this map. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. You need to bring. Youll find the hidden Gnome #35: Falken! Backtrack to the opened door for another cutscene. You don't actually have to remember their orders, though. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. Head around the counter to the back room and smash your way through. Now pay the admission to get into the Funhouse Floor 1. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Head up to Floor 4. In the room past the locked door will be more Bad Dudes and Dudettes. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Random murders. Talk to Kline to complete the quest. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. At one point during this season, Murray's phone number of 618-625-8313 is revealed. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Inside is more loot and Gnome #21: Seth. Now enter through the golden door and head up to floor 5. Now head inside the Pan-O-Rama. You'll be back in the Town Hall proper. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Now head back to the aforementioned metal door and enter; you'll start a countdown. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Bring it back to complete the quest, then head into the Hawkins Town Hall. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. I recommend starting from the shows and working your way around clockwise. Pick up Antons Note on the floor. See all condition definitions : Size: : 11 x 17 inches . You'll emerge outside only to return back downstairs, but fear not! The solution is just to take the diary dates and sub in 7 for X. After you've taken about a third of his health off, he'll retreat to the next area. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. The back door that was locked before is now open! This will make the locked door open in the back, with the chest loot and the gnome for the taking. Now take the vent in the next room. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. In the next area you'll need to use the switches to pass through several series of doors. Bust out them bolt cutters for the bolted door and go inside. Assassin's Creed Origins Features Franchise First. Rewards: Hidden Room, Gnome #28: Glenn. Head to Hopper's Woods and enter the cabin. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. f Stranger Things poster 11 x 17 inches. Head into the barn and head out the NW exit. Talk to Chet to get access to the back staff room, then either smash the boxes or hack the nearby controls to access the shed. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Talk to the receptionist again, and you'll get access to the elevator up. Now move the Mini-Truck once more to the 4th area. That'll take another third of his health off, and you'll need to repeat it two more times. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Now head in that back room to find Soviet Keycard Lv3. Now head to Starcourt Mall. Double-check and mop up any you might have missed now. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. Finding the line too long, head downstairs to Scoops Ahoy. Take the SW door in the next long hallway. Per page: 15 30 50. Turn on the power and head through the newly-opened door to find the showers. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. First, head SE until you reach a big clown face. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. You should have 12 by now, so we need at least 18 more to make a total of 30. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. Youll find a Workbench if you need it, then again hit the switch to move onward. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. But . He seems like a good kid. Stranger Things. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. If you pick 137.6 lbs., shell give you x3 Prize Tickets. You'll re-enter The Void. stranger things 3 game murray's warehouse buttons. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. To the SE, you have to turn all the lights on and hit the switch for the grid. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Head back to Hawkins Suburbs and the Pool. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). So this walkthrough guide will help . Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Rewards: Hidden Room, Money (Chest), Money (Chest). Murrays GarageKill room time. Now you've got a number of story quests. Make your way over to Flayed Billy, while fighting a group of flayed along the way. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). FINALLY! Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. Your reward is a shock or fire damage boost trinket. If you want to head back to where Robin was now, youll realize that they moved her. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. June 30, 2022 . That's another achievement and chapter done: It's the endgame now. Enter Secret Russian Base for a cutscene. 1:48. Finish off the enemies and you can finally leave. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Is best when steamed. Carry on, and when you reach the next orange room, give that clown an answer of 10. Youll have a grid puzzle here. stranger things 3 game murray's warehouse buttons. Check Pan-O-Rama. Keep moving to wipe them out with less damage. A lot of awesome trinkets just opened up, and we almost have all of them. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Exit this base and youll be back in Starcourt Mall. That's everything for the quest thus far. Tuna. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. In here you're not free of enemies, because there are doctors throwing acid. 2019 s 17:07. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). Murray's Warehouse . Now head through the SW locked door. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Examine the telephone to the north to end this chapter and progress to the end of this mission. Report back to Steve and you're done with the quest. Inside you'll get a quick cutscene. ALL RIGHTS RESERVED. Next, lets continue the Scoops Troop mission, so head to Starcourt. Loop around and defeat the enemies. Then hack the door panel and get in the car. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. On Aug. 31, 2021, Stranger Things 3: The Game will be . Check back in and Mrs. Driscoll will open the barn for you. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. She will give you a series of tasks, including raking the leaves in her now-open backyard. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Talk to a man in a convertible, who will need his keys back. An experimental topping. Delisting. Enter in LRR to unlock the door and backtrack to proceed. german property group update; wisconsin state league baseball. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. The Bear is in the previous section. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Now head to the NE Abandoned House. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Let's take care of the side quest before continuing. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. undamaged item (including handmade items). Head into the house and you'll get prompted to head outside to spy on Billy. Head outside and head to Cerebro. If you follow the information below you should be able to acquire the platinum trophy with ease. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Granny will ask another favour in the basement. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. Now it's time to get back to the main quest. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Now you can move the Mini-Truck again to the entrance of this map. Just proceed along the path and deal with the flamethrower enemies. As you leave, Chet will want a milkshake too. Stranger Things 3: The Game: Directed by Dave Pottinger. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses.