Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Be nice with each other, you little rascals. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. Espaol - Latinoamrica (Spanish - Latin America). Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. Keep this at High. As it will drop your performance at Ultra, we recommend using Medium for all players. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. It's a little underwhelming performance-wise on a 2080. Use this if you are struggling with performance, or just barely keeping 60 frames. Press J to jump to the feed. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. Others should opt for Medium for the best balance between image quality and performance. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). How Many Episodes in Attack on Titan Season 4 Part 3 Are There? RELATED: Red Dead Redemption 2 - What Is Lumbago? 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. That being said I'm really looking forward to jumping in again once I get my hands on an RTX 3080 to switch to 4K with my LG C9 and crank up the graphics further, it's vastly improved on PC.if you bought new hardware that didn't exist at the time it came out. We recommend always using the native resolution of your device for the best image quality. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). - Using NVidia Control Panel to fix the issue. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. As a rule, the higher the resolution you scale up from, the better the final product will look. MORE: Red Dead Redemption 2: Weapons And Their Real Life Counterparts, Red Dead Redemption 2: 6 Ways to Improve Performance on PC, Pokemon Scarlet and Violet DLC Expansion Pass, Red Dead Redemption 2's Civilization vs. Frontier Theme Explained, Red Dead Redemption: Unforgettable John Marston Quotes, Red Dead Redemption 2: Weapons And Their Real Life Counterparts, Requested Hogwarts Legacy Quality of Life Improvement Would Be Huge Gear Upgrade, Hogwarts Legacy: Where to Find All Demiguise Statues, Hogwarts Legacy Couple Waste Over 2 Hours Trying to Open Locked Chest. This setting determines the number of particle effects and quality. Ive set mine to High to free-up a couple frames, but it wont crush your GPU at Ultra. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. All trademarks are property of their respective owners in the US and other countries. He understands that breakfast food is the only true food. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. Game runs great otherwise, but I see the pixelation on trees and occasionally on power lines, for a game that typically looks so good it's a damn shame. I'm doing my third replay right now as a way of testing out my 3080. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. Graphics settings are saved in a file called system.xml, located within%UserProfile%\Documents\Rockstar Games\Red Dead Redemption 2\Settings. Signup for a Free Account. They are, however, oceans apart in some cases concerning performance. We want to create an inspiring environment for our members and have defined a set of guidelines. In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. This is the most demanding setting in the entire game. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. Medium is a match for what you get on Xbox One X. Anti-aliasing in RDR2 is a frustrating mystery. If you have the headroom feel free to max it out, but High will do just fine. Also take fur quality medium. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. There's a hidden setting labelled asyncComputeEnabled, set to false by default. Parallax Occlusion Mapping: this only costs a few frames between Low and Ultra, so maxed out wont hurt too hard. Ultra and High have no massive visual difference, and Medium shadows are not shabby. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. This dictates the accuracy of water surface reflections. This is especially noticeable when running through the jungles of Guarma. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). To access, simply right-click on the desktop and select the control panel from the list of options. It is what it is. I swear every time I boot it up (which is once every month or so) there's a new annoying bug or graphical issue that pops, it's ridiculous. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. Resolution Scale: use this to either downscale or upscale your internal resolution. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. While it was not officially announced until late in the year, Red Dead Redemption 2 had been one of the most anticipated PC titles in a long time. Version. Espaol - Latinoamrica (Spanish - Latin America). hopefully OP doesnt mind, or maybe could even update his post with this. Higher levels increase the complexity and shading of distant geometry. When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. All systems vary and the game may perform better or worse depending on your exact hardware configuration. Things like campfire smoke, sparks, and more are affected by this toggle. That wraps up this guide. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. Published by on 30 junio, 2022. As a story focused gamer I absolutely loved the first game and loved the second game even more. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. Enabling MSAA, especially at higher resolutions, will tank performance. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. 11 junio, 2020. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. This is one of first games I want to try on the new cards. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. This really helped me. Seems that after the updates this might not be as accurate anymore but only by a little. It seems as this option only applies to shadows cast by the sun or moon. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. Noticeable when you stop and take notes, sure, but certainly not in motion. TAA sharpening seems to scale better in DX12, by the way. High will only free up a frame from Ultra, so this is a safe setting to max. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . This setting determines which rendering API the game will use. This toggle controls how accurate the light simulation is when dealing with volumetrics. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. This setting toggles the games built-in VSync solution for the elimination of screen tearing. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. If you change any of the volumetric options in the Advanced Settings, this toggle will display Custom. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. The Medium matches the Xbox One X and offers a good compromise between performance and image quality. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. All rights reserved. - Deleting all files from the Settings folder and restarting the game (someone suspected the in-game Settings menu was bugged and benefited from doing this). It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. Setting this to High looks no different to Ultra, and saves four to five frames. If you're in search of the best-looking graphics with minimal FPS loss, this might help. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Using the High settings offers the best image quality, but the Medium setting often looks just as good and will help you gain a 2-3% performance boost. Designates the monitor on which the game will be displayed for users with multi-monitor configurations. Middle of the bar looks great, and wont murder your GPU in its sleep. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. It has an enormous effect on frame rates at higher settings. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Red Dead Redemption 2 can be made to look great and perform smoothly with a few settings adjustments. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. Turn that tree tessallation off, and turn your grass back up. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. This feature was added to the game on July 13, 2021. Nope, never did. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. This toggle will enable shadows to soften the farther they are rendered from the object that cast them. california vs texas gdp per capita; Juni 16 2022. rdr2 tree tessellation on vs offmale celebrities with taurus rising. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. - Uninstalling and reinstalling graphics drivers using DDU, properly. . - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. i wish we were all here. Turn this down first after messing with the hogs listed in the first section of this guide. Like the Water Quality setting above, this toggle controls multiple others in the Advanced Graphics Settings. Changing this option requires the game to be restarted. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. Safe to keep around High-Ultra for mid-range cards. Dont be me. - Tinkering with the resolution scaling setting. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. By . - Uninstalling and reinstalling the game. This setting controls the application of object-based motion blur. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. I was lucky enough to get a 3080. Moving to High is not worth the slight performance penalty. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). New to Shacknews? Adjusting this option will change the Volumetrics Quality option above to Custom. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. I thought this thread was going to be about a mod that fixed the movement, lol. Then make shadow quality high. Virtually all the AA options in the game have issues of some kind even at 4k resolution. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. This option is used in the console versions of the game. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. Press question mark to learn the rest of the keyboard shortcuts. Keep reflections at Medium or High (if you have the hardware for it), figuring out which of the two works best for you. The scaling works both ways. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. So, in other words, my pc cant handle it? If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Dial this down to High after shadows and lighting effects if you need frames. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. My peasant eyes can't even see the screenshots, im not worthy. Using ultra will greatly reduce performance for something you may never see while playing. Give their optimised settings a go if what's suggested here is a little too extreme for your setup. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For many, it is a game that can be rather tricky to run well, especially on older hardware. Might forget something, but at least those. Nope, never did, never changed. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. If your hardware falls closer to the minimum required configuration, you might want to stick with the lowest possible settings to ensure smooth performance. For more guides and content on the game, check out our RDR2 hub page. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. On High, dynamic light from the moon and other emissive sources (lanterns, etc) is enabled. No problems there. Not many people seem to be aware of the performance cost that tree tessellation inflicts. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. Because it has a minimal performance cost, we recommend leaving it on Ultra. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. Unless youre me: see self-deprecating insult in the bullet above. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. Close Reflection MSAA /Off and then get water physics to half or 3 bars. The differences are easiest to see during daylight hours in shop windows. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. The more particles, the more lighting. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. Turning the grass detail down to three is the sweet spot for looks and performance. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. You must log in or register to reply here. Try and keep this no lower than Medium, but High should be fine. It may not display this or other websites correctly. Like its sister setting above, adjusting Far Volumetric Resolution will dictate quality for fog or clouds at a great distance. And thanks to the kind folk for the gold :). difficult science words to pronounce; how to lower heart rate while running; ibm filenet compatibility matrix; how to cook marinated sirloin steak on stove. Users can force the game to output to their display at a specific refresh rate. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. Adjusting this option will change the Volumetrics Quality option above to Custom. We recommend leaving this off and using TAA unless you need the performance. Home; About us; visalia unified lunch menu. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. First, lets start with the API. It is best to simply leave it off entirely. On the second setting, distant objects are added back in, with some receiving shading. Come on, theres gotta be comparison pics somewhere. Thatll do it for the settings. Thank you for sharing! The output resolution of the game to your display. If you opt for Medium to High SSAO go ahead and enable this, but if you push for Ultra youll do just fine with this off. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. Works well in tandem with the AMD and Nvidia sharpening tools. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. Or is it just the port itself that is weird? Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. Water Physics will drown your framerate at the highest settings. 6800 XT from December 2020 that's seen a lot of wear and tear. The Ultra option is equivalent to the Xbox One X version of the game. Alright, with those three out of the way, we can move on to the usual performance draining suspects. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment.